Characters (GURPS, 4th Edition)
Presents well. Play it yourself - then use it to teach your friends. Book Two: Adventuring Take you character into roleplaying adventures! Auto Dueler book laid in. The box is in rather rough shape, but has kept contents secured and protected and held up well in spite of its dents and corner tears.
Preowned in good condition. Box is beat up, corners are torn. Includes what you see in the picture. See pictures. Two sheets are included, one with just the artwork in a high gloss finish, the other in a matte finish with printers marks on the edges. The condition of the item you will receive is EX-. Our grading system is listed below for your perusal. The 5 sheets are used in combination, one featuring each primary color, plus one for black and one for grey, to form a composite image. This is a truly unique piece of the production process that will stand out in any collection.
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It is the paragon of the simulationist category of games. Its detail is surpassed by I. The basic premise behind the system is that you create your character and customize all of his abilities using points that you get both at creation and as your character progresses.
Basic Set: Characters
There are assloads of physical, mental, and social defects that can be used to get more character points to channel right back into your advantages. It uses the d6 exclusively, generally pressuring you to roll under your relevant ability score to succeed in a given task. This can be augmented in difficulty by increasing or decreasing the target numbers. A roll of a 3 or 4 is a critical success, while an 18 is always a critical failure.
- A resource page for;
- The Ultimate Juices and Smoothies Encyclopedia!
- Molecular Modeling. From Virtual Tools to Real Problems;
- Random Character?
SJG put out a free. GURPS' simulationist bent results in it being regarded as excessively complicated by many gamers, earning it the humorous moniker "Generally Unplayable RolePlaying System". Using its third edition vehicle creation system will make you want to eat your own face, and possibly devote the whole process to one or more elder gods.
GURPS: Grab and Go – Game Geekery
Fourth Edition vehicles are just regular characters with extra stats. Game Masters of the franchise experienced a downgrade in complexity following the release of Fourth Edition, but its inherent complexity still puts it behind Dungeons and Dragons in terms of ease of play. Much of the complexity in GURPS is front-loaded: character creation tends to take longer because of the staggering amount of detailed options.
As the campaign progresses, however, the consistency and relative elegance of GURPS makes Dungeons and Dragons seem like a pile of kludge. The sandbox nature of character creation is appealing to players who have a concept of a character in their heads and want to reproduce it as faithfully as possible. Generally, anything can be done with just the base starter set of GURPS and a good head on your shoulders, but if you're too busy to do that the guys at SJ Games have it all figured out for you ahead of time.
All of the books for GURPS simply tell you how to do things within the core system without the need to spend an additional day to set up an innovative campaign.
For example, there is a book on Vampires.